Sep 8, 2015 - Two Together and status update

Hello again! I felt it was time for another update on a variety of things since it has been about a month since my last post. So let’s get on with it.

Two Together

Ever since the public demo of Two Together, I have gotten amazing feedback on how to improve the game and make it better. However, with school and life sometimes getting in the way of me being able to work on the various projects I love to contribute to, I have decided to open source it so anyone who wants to learn how to make games (with my method/code layout) can have some help. This will also allow me to be able to get help when I get stuck on a problem/bug. The Github repository can be found here


Recently I tweeted a picture teasing a new “waypoints” feature in MCEdit-Unified. I want to explain the details of how they will be stored before the update is released. To start off, all the waypoints will be stored in a NBT file named “mcedit_waypoints.dat” in the world save folder. This NBT format outline can be found here Each world will have their own mcedit_waypoints.dat file, and to remove all waypoints in a world, you just need to delete the file. You will also be able to create/delete waypoints through the waypoint dialog inside MCEdit

Aug 9, 2015 - Introducing Two Together!


Thanks to Unity becoming free for personal use, I have been able to get into game development. After half of a month of level design, feature creation, and constant refactoring, I am happy to release a Alpha Demo of Blahcub’s and I’s game, Two Together!

The current demo contains 3 levels and contains a rough (non-interactive) “Controls and Tutorial” menu. The game will be released as a downloadable Standalone executable when it is finished. However, currently the game can be played through your browser of choice (as long as it supports WebGL) here. Please send all suggestions/improvements to my Twitter

Jan 9, 2015 - MCEdit-Unified: More than just Open Source


Warning: Wall of text

If you have been following my twitter feed or my github activity, you might have noticed that I have worked on the MCEdit-Unified project. For those who need a little background, MCEdit was originally created by Codewarrior0, who had gone inactive for an unknown reason.

This prompted Khroki to create a fork of the original mcedit to keep development going until either codewarrior0 resumed development, or abandoned it. I started contributing about a week or two before the project was renamed to MCEdit-Unified. But this was not just Khroki’s or my effort. TrazLander joined the project and help get Khroki and I communicating together. Then Ezekiel joined the project, he created the amazing MCEdit-Unified website that we know and love today. TrazLander then helped buff up the main development team by recruiting from /r/minecraft and /r/mcedit, this increased the members from four to thirteen. These developers have made so many contributions that I don’t think I can list each of their numerous contributions to the project and to the team itself. Each person in the team has various backgrounds, some had never written a line of python, others were experts in java and HTML, and some (me included) had learned python and programming in general through MCEdit filters.

However, MCEdit-Unified is not just maintained by the people listed on the contributors page. MCEdit-Unified and the original MCEdit are more than just a program. They are a part of the community, it has not only grown with the community, but it helped start a now very large part of Minecraft’s community, map making. Before Command Blocks, before the summon command, before entitydata, and before WorldEdit, map makers used MCEdit to create custom mobs, edit spawner data, and test new Minecraft features. MCEdit-Unified or MCEdit are not just the result of a few dedicated developers, it is a product of an evolving community. Of course, without people like Coderwarrior0, Khroki, and all the other contributors, we would never have such an amazing tool. However, the real thanks goes to the community, the people who have put their time, effort, and trust into this program. From reporting bugs, to writing amazing and complicated filters, to even just spreading the word about a new version. It is my personal belief, that without the community, MCEdit would have never been as good or used as much as it is today. I thank everyone who has put their support behind MCEdit-Unified and to those who helped contribute feature ideas, code, or even just making a video.

I hope that this is not my last major contribution not only to the Minecraft community, but any community or game. However, if it is, I could’ve not chosen a greater group of people to develop alongside and I would not trade this project for any other.

tl;dr: MCEdit-Unified and MCEdit are what they are not from the way developers wanted the program to be, but from community input and involvement.