mce module¶
-
class
mce.
mce
[source]¶ Bases:
object
- Block commands:
{commandPrefix}clone <sourceBox> <destPoint> [noair] [nowater] {commandPrefix}fill <blockType> [ <box> ] {commandPrefix}replace <blockType> [with] <newBlockType> [ <box> ]
{commandPrefix}export <filename> <sourceBox> {commandPrefix}import <filename> <destPoint> [noair] [nowater]
{commandPrefix}createChest <point> <item> [ <count> ] {commandPrefix}analyze
- Player commands:
- {commandPrefix}player [ <player> [ <point> ] ] {commandPrefix}spawn [ <point> ]
- Entity commands:
- {commandPrefix}removeEntities [ <EntityID> ] {commandPrefix}dumpSigns [ <filename> ] {commandPrefix}dumpChests [ <filename> ]
- Chunk commands:
- {commandPrefix}createChunks <box> {commandPrefix}deleteChunks <box> {commandPrefix}prune <box> {commandPrefix}relight [ <box> ]
- World commands:
- {commandPrefix}create <filename> {commandPrefix}dimension [ <dim> ] {commandPrefix}degrief {commandPrefix}time [ <time> ] {commandPrefix}worldsize {commandPrefix}heightmap <filename> {commandPrefix}randomseed [ <seed> ] {commandPrefix}gametype [ <player> [ <gametype> ] ]
- Editor commands:
- {commandPrefix}save {commandPrefix}reload {commandPrefix}load <filename> | <world number> {commandPrefix}execute <filename> {commandPrefix}quit
- Informational:
- {commandPrefix}blocks [ <block name> | <block ID> ] {commandPrefix}help [ <command> ]
- IMPORTANT
{commandPrefix}box
Type ‘box’ to learn how to specify points and areas.
-
batchMode
= False¶
-
commandUsage
(command)[source]¶ returns usage info for the named command - just give the docstring for the handler func
-
commands
= ['clone', 'fill', 'replace', 'export', 'execute', 'import', 'createchest', 'player', 'spawn', 'removeentities', 'dumpsigns', 'dumpchests', 'createchunks', 'deletechunks', 'prune', 'relight', 'create', 'degrief', 'time', 'worldsize', 'heightmap', 'randomseed', 'gametype', 'save', 'load', 'reload', 'dimension', 'repair', 'quit', 'exit', 'help', 'blocks', 'analyze', 'region', 'debug', 'log', 'box']¶
-
debug
= False¶
-
last_played
= None¶
-
level
= None¶
-
needsSave
= False¶
-
random_seed
= None¶