Source code for editortools.fill

"""Copyright (c) 2010-2012 David Rio Vierra

Permission to use, copy, modify, and/or distribute this software for any
purpose with or without fee is hereby granted, provided that the above
copyright notice and this permission notice appear in all copies.

THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE."""
#-# Modified by D.C.-G. for translation purpose
from OpenGL import GL
import numpy
from albow import Label, Button, Column, alert, AttrRef, showProgress, CheckBoxLabel
from albow.translate import _
from depths import DepthOffset
from editortools.blockpicker import BlockPicker
from editortools.blockview import BlockButton
from editortools.editortool import EditorTool
from editortools.tooloptions import ToolOptions
from glbackground import Panel
from glutils import Texture
from mceutils import alertException, setWindowCaption
from operation import Operation
from pymclevel.blockrotation import Roll, RotateLeft, FlipVertical, FlipEastWest, FlipNorthSouth

from config import config
from albow.root import get_root
import pymclevel
from numpy import array


[docs]class BlockFillOperation(Operation): def __init__(self, editor, destLevel, destBox, blockInfo, blocksToReplace, noData=False): super(BlockFillOperation, self).__init__(editor, destLevel) self.noData = noData self.destBox = destBox self.blockInfo = blockInfo self.blocksToReplace = blocksToReplace self.canUndo = False
[docs] def name(self): return _("Fill with ") + self.blockInfo.name
[docs] def perform(self, recordUndo=True): if self.level.saving: alert("Cannot perform action while saving is taking place") return if recordUndo: self.undoLevel = self.extractUndo(self.level, self.destBox) destBox = self.destBox if self.level.bounds == self.destBox: destBox = None fill = self.level.fillBlocksIter(destBox, self.blockInfo, blocksToReplace=self.blocksToReplace, noData=self.noData) showProgress("Replacing blocks...", fill, cancel=True) self.canUndo = True
[docs] def bufferSize(self): return self.destBox.volume * 2
[docs] def dirtyBox(self): return self.destBox
[docs]class FillToolPanel(Panel): def __init__(self, tool): Panel.__init__(self, name='Panel.FillToolPanel') self.tool = tool replacing = tool.replacing self.blockButton = BlockButton(tool.editor.level.materials) self.blockButton.blockInfo = tool.blockInfo self.blockButton.action = self.pickFillBlock self.fillWithLabel = Label("Fill with:", width=self.blockButton.width, align="c") self.fillButton = Button("Fill", action=tool.confirm, width=self.blockButton.width) self.fillButton.tooltipText = "Shortcut: Enter" rollkey = config.keys.replaceShortcut.get() self.replaceLabel = replaceLabel = Label("Replace", width=self.blockButton.width) replaceLabel.mouse_down = lambda a: self.tool.toggleReplacing() replaceLabel.fg_color = (177, 177, 255, 255) # replaceLabelRow = Row( (Label(rollkey), replaceLabel) ) replaceLabel.tooltipText = _("Shortcut: {0}").format(_(rollkey)) replaceLabel.align = "c" self.noDataCheckBox = CheckBoxLabel("Keep Data Intact", ref=AttrRef(self.tool, "noData")) col = (self.fillWithLabel, self.blockButton, # swapRow, replaceLabel, # self.replaceBlockButton, self.fillButton) if replacing: self.fillWithLabel = Label("Find:", width=self.blockButton.width, align="c") self.replaceBlockButton = BlockButton(tool.editor.level.materials) self.replaceBlockButton.blockInfo = tool.replaceBlockInfo self.replaceBlockButton.action = self.pickReplaceBlock self.replaceLabel.text = "Replace with:" self.replaceLabel.tooltipText = _("Shortcut: {0}").format(_("Esc")) self.swapButton = Button("Swap", action=self.swapBlockTypes, width=self.blockButton.width) self.swapButton.fg_color = (255, 255, 255, 255) self.swapButton.highlight_color = (60, 255, 60, 255) swapkey = config.keys.swap.get() self.swapButton.tooltipText = _("Shortcut: {0}").format(_(swapkey)) self.fillButton = Button("Replace", action=tool.confirm, width=self.blockButton.width) self.fillButton.tooltipText = "Shortcut: Enter" col = (self.fillWithLabel, self.blockButton, replaceLabel, self.replaceBlockButton, self.noDataCheckBox, self.swapButton, self.fillButton) col = Column(col) self.add(col) self.shrink_wrap()
[docs] def swapBlockTypes(self): t = self.tool.replaceBlockInfo self.tool.replaceBlockInfo = self.tool.blockInfo self.tool.blockInfo = t self.replaceBlockButton.blockInfo = self.tool.replaceBlockInfo self.blockButton.blockInfo = self.tool.blockInfo # xxx put this in a property
[docs] def pickReplaceBlock(self): blockPicker = BlockPicker(self.tool.replaceBlockInfo, self.tool.editor.level.materials) if blockPicker.present(): self.replaceBlockButton.blockInfo = self.tool.replaceBlockInfo = blockPicker.blockInfo
[docs] def pickFillBlock(self): blockPicker = BlockPicker(self.tool.blockInfo, self.tool.editor.level.materials, allowWildcards=True) if blockPicker.present(): self.tool.blockInfo = blockPicker.blockInfo
[docs]class FillToolOptions(ToolOptions): def __init__(self, tool): ToolOptions.__init__(self, name='Panel.FillToolOptions') self.tool = tool self.autoChooseCheckBoxFill = CheckBoxLabel("Open Block Picker for Fill", ref=config.fill.chooseBlockImmediately, tooltipText="When the fill tool is chosen, prompt for a block type.") self.autoChooseCheckBoxReplace = CheckBoxLabel("Open Block Picker for Replace", ref=config.fill.chooseBlockImmediatelyReplace, tooltipText="When the replace tool is chosen, prompt for a block type.") col = Column((Label("Fill and Replace Options"), self.autoChooseCheckBoxFill, self.autoChooseCheckBoxReplace, Button("OK", action=self.dismiss))) self.add(col) self.shrink_wrap()
[docs]class FillTool(EditorTool): toolIconName = "fill" _blockInfo = pymclevel.alphaMaterials.Stone replaceBlockInfo = pymclevel.alphaMaterials.Air tooltipText = "Fill and Replace\nRight-click for options" replacing = False color = (0.75, 1.0, 1.0, 0.7) def __init__(self, *args, **kw): EditorTool.__init__(self, *args, **kw) self.optionsPanel = FillToolOptions(self) self.pickBlockKey = 0 self.root = get_root() noData = False @property def blockInfo(self): return self._blockInfo @blockInfo.setter def blockInfo(self, bt): self._blockInfo = bt if self.panel: self.panel.blockButton.blockInfo = bt
[docs] def levelChanged(self): pass
[docs] def showPanel(self): if self.panel: self.panel.parent.remove(self.panel) panel = FillToolPanel(self) panel.centery = self.editor.centery panel.left = self.editor.left panel.anchor = "lwh" self.panel = panel self.editor.add(panel)
[docs] def toolEnabled(self): return not (self.selectionBox() is None)
[docs] def toolSelected(self): box = self.selectionBox() if None is box: return self.replacing = False self.showPanel() if self.chooseBlockImmediately: blockPicker = BlockPicker(self.blockInfo, self.editor.level.materials, allowWildcards=True) if blockPicker.present(): self.blockInfo = blockPicker.blockInfo self.showPanel()
chooseBlockImmediately = config.fill.chooseBlockImmediately.property() chooseBlockImmediatelyReplace = config.fill.chooseBlockImmediatelyReplace.property()
[docs] def toolReselected(self): if not self.replacing: self.showPanel() self.panel.pickFillBlock()
[docs] def cancel(self): self.hidePanel()
@alertException def confirm(self): box = self.selectionBox() if None is box: return with setWindowCaption("REPLACING - "): self.editor.freezeStatus("Replacing %0.1f million blocks" % (float(box.volume) / 1048576.,)) self.blockInfo = self.panel.blockButton.blockInfo if self.replacing: self.replaceBlockInfo = self.panel.replaceBlockButton.blockInfo if self.blockInfo.wildcard: print "Wildcard replace" blocksToReplace = [] for i in range(16): blocksToReplace.append(self.editor.level.materials.blockWithID(self.blockInfo.ID, i)) else: blocksToReplace = [self.blockInfo] op = BlockFillOperation(self.editor, self.editor.level, self.selectionBox(), self.replaceBlockInfo, blocksToReplace, noData=self.noData) else: blocksToReplace = [] op = BlockFillOperation(self.editor, self.editor.level, self.selectionBox(), self.blockInfo, blocksToReplace) self.editor.addOperation(op) self.editor.addUnsavedEdit() self.editor.invalidateBox(box) self.editor.toolbar.selectTool(-1)
[docs] def roll(self, amount=1, blocksOnly=False): if blocksOnly: id = [self._blockInfo.ID] data = [self._blockInfo.blockData] Roll(id,data) self.blockInfo = self.editor.level.materials[(id[0], data[0])] else: self.toggleReplacing()
[docs] def mirror(self, amount=1, blocksOnly=False): if blocksOnly: id = [self._blockInfo.ID] data = [self._blockInfo.blockData] yaw = int(self.editor.mainViewport.yaw) % 360 if (45 <= yaw < 135) or (225 < yaw <= 315): FlipEastWest(id,data) else: FlipNorthSouth(id,data) self.blockInfo = self.editor.level.materials[(id[0], data[0])]
[docs] def flip(self, amount=1, blocksOnly=False): if blocksOnly: id = [self._blockInfo.ID] data = [self._blockInfo.blockData] FlipVertical(id,data) self.blockInfo = self.editor.level.materials[(id[0], data[0])]
[docs] def rotate(self, amount=1, blocksOnly=False): if blocksOnly: id = [self._blockInfo.ID] data = [self._blockInfo.blockData] RotateLeft(id,data) self.blockInfo = self.editor.level.materials[(id[0], data[0])]
[docs] def toggleReplacing(self): self.replacing = not self.replacing self.hidePanel() self.showPanel() if self.replacing and self.chooseBlockImmediatelyReplace: self.panel.pickReplaceBlock()
[docs] def openReplace(self): if not self.replacing: self.replacing = True self.hidePanel() self.showPanel() if self.chooseBlockImmediatelyReplace: self.panel.pickReplaceBlock() else: self.panel.pickReplaceBlock()
@alertException def swap(self): if self.panel and self.replacing: self.panel.swapBlockTypes()
[docs] def blockTexFunc(self, terrainTexture, tex): def _func(): s, t = tex if not hasattr(terrainTexture, "data"): return w, h = terrainTexture.data.shape[:2] pixelWidth = 512 if self.editor.level.materials.name in ("Pocket", "Alpha") else 256 s = s * w / pixelWidth t = t * h / pixelWidth texData = numpy.array(terrainTexture.data[t:t + h / 32, s:s + w / 32]) GL.glTexImage2D(GL.GL_TEXTURE_2D, 0, GL.GL_RGBA, w / 32, h / 32, 0, GL.GL_RGBA, GL.GL_UNSIGNED_BYTE, texData) return _func
[docs] def drawToolReticle(self): if self.pickBlockKey == 1: # eyedropper mode self.editor.drawWireCubeReticle(color=(0.2, 0.6, 0.9, 1.0))
[docs] def drawToolMarkers(self): if self.editor.currentTool != self: return if self.panel and self.replacing: blockInfo = self.replaceBlockInfo else: blockInfo = self.blockInfo color = 1.0, 1.0, 1.0, 0.35 if blockInfo: terrainTexture = self.editor.level.materials.terrainTexture tex = self.editor.level.materials.blockTextures[blockInfo.ID, blockInfo.blockData, 0] # xxx tex = Texture(self.blockTexFunc(terrainTexture, tex)) # color = (1.5 - alpha, 1.0, 1.5 - alpha, alpha - 0.35) GL.glMatrixMode(GL.GL_TEXTURE) GL.glPushMatrix() GL.glScale(16., 16., 16.) else: tex = None # color = (1.0, 0.3, 0.3, alpha - 0.35) GL.glPolygonOffset(DepthOffset.FillMarkers, DepthOffset.FillMarkers) self.editor.drawConstructionCube(self.selectionBox(), color, texture=tex) if blockInfo: GL.glMatrixMode(GL.GL_TEXTURE) GL.glPopMatrix()
@property def statusText(self): return _("Press {hotkey} to choose a block. Press {R} to enter replace mode. Click Fill or press Enter to confirm.").format( hotkey=self.hotkey, R=config.keys.replaceShortcut.get()) @property def worldTooltipText(self): if self.pickBlockKey == 1: try: if self.editor.blockFaceUnderCursor is None: return pos = self.editor.blockFaceUnderCursor[0] blockID = self.editor.level.blockAt(*pos) blockdata = self.editor.level.blockDataAt(*pos) return _("Click to use {0} ({1}:{2})").format( self.editor.level.materials.blockWithID(blockID, blockdata).name, blockID, blockdata) except Exception, e: return repr(e)
[docs] def mouseUp(self, *args): return self.editor.selectionTool.mouseUp(*args)
@alertException def mouseDown(self, evt, pos, dir): if self.pickBlockKey == 1: id = self.editor.level.blockAt(*pos) data = self.editor.level.blockDataAt(*pos) self.blockInfo = self.editor.level.materials.blockWithID(id, data) else: return self.editor.selectionTool.mouseDown(evt, pos, dir)
[docs] def keyDown(self, evt): keyname = evt.dict.get('keyname', None) or self.root.getKey(evt) if keyname == config.keys.pickBlock.get(): self.pickBlockKey = 1
[docs] def keyUp(self, evt): keyname = evt.dict.get('keyname', None) or self.root.getKey(evt) if keyname == config.keys.pickBlock.get(): self.pickBlockKey = 0