resource_packs module¶
-
class
resource_packs.
DefaultResourcePack
[source]¶ Bases:
resource_packs.IResourcePack
Represents the default Resource Pack that is always present
-
isEmpty
¶
-
tooBig
¶
-
-
class
resource_packs.
FolderResourcePack
(folder, noEncConvert=False)[source]¶ Bases:
resource_packs.IResourcePack
-
class
resource_packs.
IResourcePack
[source]¶ Bases:
object
Sets all base variables for a Resource Pack
-
isEmpty
¶ Returns true if the Resource Pack doesn’t replace the minimum amount of textures
-
pack_name
¶ The name of the Resource Pack
-
terrain_name
¶ Name of the parsed texture PNG file
-
tooBig
¶ Returns true if the Resource Pack has a greater resolution than 32x32
-
-
class
resource_packs.
LeverTexture
(texture_objects)[source]¶ Bases:
resource_packs.MultipartTexture
-
runAnyway
= False¶
-
target
= 'lever'¶
-
-
class
resource_packs.
StandingSignTexture
(texture_objects)[source]¶ Bases:
resource_packs.MultipartTexture
-
position
= (320, 80)¶
-
runAnyway
= True¶
-
target
= ''¶
-
-
class
resource_packs.
ZipResourcePack
(zipfileFile, noEncConvert=False)[source]¶ Bases:
resource_packs.IResourcePack
Represents a single Resource Pack that is in a zip file