resource_packs module¶
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class
resource_packs.DefaultResourcePack[source]¶ Bases:
resource_packs.IResourcePackRepresents the default Resource Pack that is always present
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isEmpty¶
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tooBig¶
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class
resource_packs.FolderResourcePack(folder, noEncConvert=False)[source]¶ Bases:
resource_packs.IResourcePack
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class
resource_packs.IResourcePack[source]¶ Bases:
objectSets all base variables for a Resource Pack
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isEmpty¶ Returns true if the Resource Pack doesn’t replace the minimum amount of textures
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pack_name¶ The name of the Resource Pack
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terrain_name¶ Name of the parsed texture PNG file
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tooBig¶ Returns true if the Resource Pack has a greater resolution than 32x32
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class
resource_packs.LeverTexture(texture_objects)[source]¶ Bases:
resource_packs.MultipartTexture-
runAnyway= False¶
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target= 'lever'¶
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class
resource_packs.StandingSignTexture(texture_objects)[source]¶ Bases:
resource_packs.MultipartTexture-
position= (320, 80)¶
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runAnyway= True¶
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target= ''¶
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class
resource_packs.ZipResourcePack(zipfileFile, noEncConvert=False)[source]¶ Bases:
resource_packs.IResourcePackRepresents a single Resource Pack that is in a zip file